

The Dual-Class Arena event is long gone and the sets available in the format have been adjusted with the release of Fractured in Alterac Valley. A class that might dominate in one patch might drop to the bottom in the next just because their most powerful cards no longer appear in most of the drafts. Perhaps macroadjustment would be a more appropriate term as Team 5 regularly nukes cards out of existence in the format, making them almost completely absent from drafts. So where do you find your advantages these days in the Arena? Understanding the differences between the various classes’ power levels in any particular meta and figuring out which cards appear disproportionately often (or rarely) as the effect of “microadjustments”. As such the quality of your draft becomes a bit more about the luck of the draw than it used to be, which is something worth keeping in mind when gauging the strengths of your opponents. This means that many of the picks are straightforward as the power level difference between something like a Runed Orb and a Murloc Tinyfin is pretty easy to grasp. Here’s what you need to know about the current format of the Arena: the old system of “buckets”, cards of roughly similar power levels offered against one another are gone, which means the drafting is once again based around card rarities. Here’s what you should focus on (and what you definitely should avoid) if you’d like to improve your win rate in the Arena! Arena in December 2021: Rules and Strategies The release of Fractured in Alterac Valley has brought along a brand new Arena metagame as well, and with no microadjustments in sight as we head into the holiday period, we can pretty accurately pinpoint the best classes and the most important cards in Hearthstone’s limited format, even with the 22.0.2 card changes factored in.
